Combat hub

Bosses and raids

Build for repeatable clears first. Fast runs only matter after your damage, movement, and recovery work under pressure.

Progression raid

Law Raid

A wave-based milestone tied to early sea progression. Favor safe group clearing and preserve burst for priority targets.

Repeatable boss

World Boss rotation

Prepare for travel and spawn timing before the fight. Consistent participation matters more than a fragile damage showcase.

Open-world encounter

Sea Beasts

Use ranged coverage and reliable movement so the encounter does not become a chase between missed attacks.

High-pressure raid

Mihawk Raid

Learn phases and safe damage windows. Survivability and repeatable execution beat a single risky combo.

Endgame chains

Multiverse bosses

Check every prerequisite before forming a group; crossover bosses often belong to longer unlock paths.

Build test

Boss Rush

Treat consecutive encounters as an uptime check: healing, cooldown discipline, and recovery matter across the full run.

Pre-raid checklist

  • Confirm the entrance, cost, prerequisites, and whether failure consumes anything.
  • Equip one dependable area-clear option and one boss-damage option.
  • Leave room for movement; a rotation with no escape is not a complete rotation.
  • Agree on who handles waves, priority targets, and revives before the run starts.
  • Record drops after several clears rather than treating one run as a drop-rate test.

Solo or group?

Solo attempts are useful for learning timing, but groups usually make progression unlocks and material farming more reliable. If teammates repeatedly fall during the same phase, slow the run down and solve that mechanic instead of adding more damage.

Improving a failed run

Identify the first failure, not the final one. Running out of health may begin with poor positioning; missing the timer may begin with slow wave clearing. Change one variable, run again, and keep the version that improves consistency.

Drop tables and entry requirements are patch-sensitive. Confirm them in the live game before committing consumable materials.